A Game Show or Adventure, customized in advance to challenge the participants in the exact (skill) areas that need improvement. The Debrief session highlights "emergent skills" that also need attention, which will be immediately addressed after lunch...
The "Emergent Seminar" is customized in advance to address both the original learning goals AND the top 1-3 "emergent skill" areas for improvement from the morning's experiential adventure.
A simple assessment in advance of the day leads to your top 1-3 learning objectives. Your program is tailored to promote and challenge your participants in those areas.
An assessment in advance of your speaking engagement or seminar leads to your top 1-3 learning objectives. Your program is then customized to promote challenge your participants in those exact areas. Examples:
Communicate essential information through exciting, highly interactive game shows or adventures.
Participants will: enjoy fun, lighthearted challenges directly related to the content, brainstorm creative uses of resources, volunteer for head-to-head competitions, and even design challenges "on the fly" for their rivals!
Participant Engagement + Fun = Increased Learning and Retention
Marketing/Messaging Game Shows and Adventures are custom designed to promote a product, service, or message, in a highly engaging, creative way. For example...
We designed a trolley-based adventure around Boston to promote a Houghton-Mifflin science book to their book-buyer clients (who were networking with the HM sales team). Clues, actors, & challenges were themed to science, and the HM textbook was the key to the one-of-a-kind adventure.
Highly engaging game shows and adventures are great for experiential learning, but they're also perfect for interpersonal networking (get-to-know-you) events and incentive events.
Customization elements include: